Wednesday, September 30, 2015

My map is coming along nicely, and Hexographer rocks!

 Another update. The map is getting to the stage where interesting locales will be laid down next- the fun bit. The next phase of this project is the one I've been looking forward to. So far it has been a slow grind, but I'm pretty happy with the base map I have to work with now.

Here is the map as it goes now, sideways...
And of course, I can't realistically come close to laying out the detail I would like at this stage. Pretty much pick a starting point, detail insanely within a few hexes radius, and then work outwards from there as required.

The western half of my regional map. Liking my improvised mountain topo here.
I must say, using Hexographer without tiles, just laying down organic shapes to build up a topographic map, has been a real revelation. I love the software so much now. It is actually really bloody versatile.

And the eastern side. Nice and sandboxy.

Sunday, September 20, 2015

Slowly things are taking shape on the ground...

Just a quick post for now- an update of the map I'm working on for the Damkina district. Basically I'm working over what was presented of Damkina and its surrounds for Pegasus. I'll be rebooting with Fantastic Heroes & Witchery. The party-to-be seem to be, by and large, a bunch of scoundrels. Looking forward to dropping them into the thick of things in the Elphand Land boondocks...

Swamp of Red Ferns, Folkvangir Forest, withe the feet of the Guarding Range to the east.


The big map is definitely coming along now, but still has quite a way to go, with mountains, marshes, rivers to be finished, settlements (including thorps & farmsteads) to be added.


The area surrounding Damkina  & Vast Lake. Does it look 2000ft deep?

Monday, September 7, 2015

Here comes a new beginning...

A portion of the Bay of Cayerva, on the west of the Uther Pentwegern Sea.
Well, a lot has gone down. Years of successful oldschool campaigns, first in Greyhawk, then in the sandbox I designed to plonk Rappan Athuk inside of, were followed by a series of wonky & often ill-advised campaign abortions, most of which seemed, initially at least, to have a fair degree of potential. Mental illness intervening, as it usually does in my little world, my various experiments with other systems have ended with either a sigh , a groan, or a crash. I have produced stunted, half-formed manifestations of Barbarians of the Aftermath, Call of Cthulhu, Thieves' World, Mutant Epoch, Bulldogs, Warhammer Fantasy 1st Ed, Traveller, plus several others which  never saw the light of day. I've pretty much always had a game of some sort going. But lately, moments of at table brilliance aside, my mojo has fricking fled the coop.

Some of my recent campaigns.
So yeah, a problem, especially considering that this is kind of my vocation now- making games to entertain my friends, who by and large serve some other social purpose, and deserve a game in the evening. Now, personality disorders, major depression, bipolar etc, whatever my confused doctors currently feel is my major malfunction- all these amount to for me is a series of data bombardments- relentless bursts of energy and ideas, plans, schemes, theoretical positions, manifestos, rants and plots. Distractions, red-herrings, false trails and unfortunate diversions abound. The only purpose major depression serves, as far as I can tell, is time out from the shelling. In all of that rampant processing, campaigns often get jagged in , pulled into the grinder, mulched up with everything else. Especially when they're those kind of floaty, momentary diversion games, the ones which might reflect a passing interest in a setting or a system, or, worse, an awkward attempt in a moment of self-loathing to make my game more like someone else's.

To get my mojo back, I need to go to the foundation, my foundation, the holy of holy's of my own fantastical imagination, right? The place wherein nothing needs to be shoe-horned in to fit, where systems never seem not quite right. Like riding a bicycle or playing a G-chord, D&D, primordial D&D, has that automatic non-higher-process utility. I can run those games in my sleep (kind of literally have, now and then), and so their lack of interference seems kind of indispensible to me, now that I'm DESPERATE to get back to my old form, to where the game takes on a life of it's own, to at- table moments of spontaneous group realization, to where story and character and landscape and motif coalesce in a magic soup, the cauldron of which is the tense improvisation of everyone at the table. Those moments in-game that everyone talks about years later. You have had them too.

And for me, the setting I need to do that in is the Wilderlands. I'll explain why next time...